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sound.h
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C/C++ Source or Header
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2005-10-18
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117 lines
/**
* @file sound.h Sound API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_
/**************************************************************************/
/** Data Structures */
/**************************************************************************/
/**
* A type of sound.
*/
typedef enum _GaimSoundEventID
{
GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
GAIM_SOUND_RECEIVE, /**< Receive an IM. */
GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
GAIM_SOUND_SEND, /**< Send an IM. */
GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
GAIM_NUM_SOUNDS /**< Total number of sounds. */
} GaimSoundEventID;
typedef struct _GaimSoundUiOps
{
void (*init)(void);
void (*shutdown)(void);
void (*play_file)(const char *filename);
void (*play_event)(GaimSoundEventID event);
} GaimSoundUiOps;
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Sound API */
/**************************************************************************/
/*@{*/
/**
* Sets the UI sound operations
*
* @param ops The UI sound operations structure.
*/
void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
/**
* Gets the UI sound operations
*
* @return The UI sound operations structure.
*/
GaimSoundUiOps *gaim_sound_get_ui_ops(void);
/**
* Initializes the sound subsystem
*/
void gaim_sound_init(void);
/**
* Shuts down the sound subsystem
*/
void gaim_sound_shutdown(void);
/**
* Plays the specified sound file.
*
* @param filename The file to play.
*/
void gaim_sound_play_file(const char *filename);
/**
* Plays the sound associated with the specified event.
*
* @param event The event.
*/
void gaim_sound_play_event(GaimSoundEventID event);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_SOUND_H_ */